Rawrcast Discussion Forums

A World of Warcraft Fan Podcast and Community
 
Rawr HomeRawr Home  HomeHome  CalendarCalendar  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  
Latest topics
» Jordan "Mr. NNJ" Johnson
10/21/2010, 11:29 pm by michaelpohara

» Blogs and Websites
8/24/2010, 10:04 pm by angelzhu

» Making the world self sufficient with clean energy resources
7/30/2010, 12:10 pm by KESTLER11

» Round Tables!
7/13/2010, 5:19 pm by Lahague

» Fury Warrior DPS Guide - By Kernave
7/4/2010, 6:23 pm by Kernave

» Death Knight starter kit
6/27/2010, 9:36 am by Eulixe

» iLive user interface
5/31/2010, 5:50 pm by iLive

» Dps or Strat? Whats the Problem Mr.Icc
5/8/2010, 11:21 am by jeebs

» Good Morning/Afternoon/Evening
5/1/2010, 12:01 pm by Pinnick

Our Sponsors


UGT-Servers.com

Woot Loots

Search
 
 

Display results as :
 
Rechercher Advanced Search

Share | 
 

 3.2 Raid Normal & Heroic...

View previous topic View next topic Go down 
AuthorMessage
Brutaliz
Rawr!
avatar

Posts : 13
Join date : 2009-05-15
Age : 38
Location : Portland, OR

PostSubject: 3.2 Raid Normal & Heroic...   6/19/2009, 2:18 pm

Construction of the Crusaders' Coliseum is complete. Testing not yet available. New raid normal and heroic modes for the Crusaders' Coliseum can be toggled using the Dungeon Difficulty setting. This applies to 10 and 25 player versions. 10 player (normal), 25 player (normal), 10 player (heroic) and 25 player (heroic) all share separate raid lockout timers.

This means u can raid an instance 4 times during a lock out 10Normal 25Normal 10Heroic 25Heroic?

What do you all think of this?
Back to top Go down
View user profile
Brutaliz
Rawr!
avatar

Posts : 13
Join date : 2009-05-15
Age : 38
Location : Portland, OR

PostSubject: Re: 3.2 Raid Normal & Heroic...   6/19/2009, 2:23 pm

25 player raids will no longer be referred to as heroic versions of a raid, as there is a new distinction between normal and heroic modes for both 10 and 25 player versions of the Crusaders' Coliseum.

Will this help guilds live longer? Some 25Man guilds just can cut the heroic stuff and people leave.

more to think about.
Back to top Go down
View user profile
Guest
Guest



PostSubject: Re: 3.2 Raid Normal & Heroic...   6/20/2009, 4:16 am

I dont really think this will help 25man guilds survive tbh, but i also dont think this will hinder them. On my server we have a pretty solid 25man raiding community, the top 20 has contained the same guilds competing with each other for the last couple years.

In some ways this change could help newer guilds promote themselves as a certain type ie 10man, 25man heroic etc. The fall of some of the 25man guilds i would say is down to the usual issues ie, people wanting to progress faster than their guild currently is and nothing is really going to change that mentality.
Back to top Go down
Karazak
Listener
avatar

Posts : 78
Join date : 2009-04-22
Age : 34
Location : Utah

PostSubject: Re: 3.2 Raid Normal & Heroic...   7/10/2009, 6:50 pm

I am thinking that 10 is the new 25.
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: 3.2 Raid Normal & Heroic...   

Back to top Go down
 
3.2 Raid Normal & Heroic...
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Need normal shafts...
» Raid Night
» Which planets does the Dark Eldar usually raid?
» A Modernized Splinter Raid Force
» TORA Rally Raid - Welcome!

Permissions in this forum:You cannot reply to topics in this forum
Rawrcast Discussion Forums :: In-Game :: General Discussion-
Jump to: